weatherless...................81.90818% offense.......................65.74379% balance.......................25.41254% trickroom.....................11.09307% sun........................... 8.82079% hyperoffense.................. 7.15786% hail.......................... 6.99559% trickhail..................... 5.13749% tailwind...................... 2.46546% sand.......................... 2.21598% semistall..................... 1.62803% gravity....................... 1.16177% monotype...................... 0.60494% rain.......................... 0.56922% multiweather.................. 0.50976% voltturn...................... 0.28492% monorock...................... 0.19964% monopoison.................... 0.08102% monofighting.................. 0.06724% stall......................... 0.05778% monofairy..................... 0.05223% monoice....................... 0.05198% choice........................ 0.05099% monograss..................... 0.04348% monobug....................... 0.04040% sunoffense.................... 0.03942% monowater..................... 0.03426% tricksand..................... 0.01840% monopsychic................... 0.01401% hailoffense................... 0.01383% sandstall..................... 0.01261% monoflying.................... 0.00773% mononormal.................... 0.00622% monofire...................... 0.00428% sandoffense................... 0.00118% monoelectric.................. 0.00115% monodragon.................... 0.00082% batonpass..................... 0.00071% monodark...................... 0.00047% tricksun...................... 0.00033% rainstall..................... 0.00022% hailstall..................... 0.00015% rainoffense................... 0.00011% trapper....................... 0.00006% monoghost..................... 0.00003% dragmag....................... 0.00003% monoground.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.275) |#### -1.5|# |# -1.0|####### |########### -0.5|################## |############################## 0.0|########## |########## +0.5|####### |#### +1.0|## |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.95%