weatherless...................90.61452% offense.......................57.83530% hyperoffense..................30.56708% balance.......................10.99522% hail.......................... 5.63903% voltturn...................... 5.52192% monotype...................... 2.73615% hailoffense................... 2.40368% sand.......................... 2.18138% rain.......................... 0.88922% sun........................... 0.79693% batonpass..................... 0.65005% monopoison.................... 0.59546% semistall..................... 0.54485% monowater..................... 0.43965% trickroom..................... 0.35132% sunoffense.................... 0.33842% mononormal.................... 0.32254% rainoffense................... 0.27491% choice........................ 0.27292% monofighting.................. 0.26597% monorock...................... 0.22032% monograss..................... 0.17566% monobug....................... 0.13993% sandoffense................... 0.13795% dragmag....................... 0.12604% multiweather.................. 0.11810% monoice....................... 0.11314% monodark...................... 0.09527% monopsychic................... 0.07245% monoground.................... 0.07046% monosteel..................... 0.06848% monoghost..................... 0.06649% stall......................... 0.05756% monodragon.................... 0.05359% monoflying.................... 0.05161% monofire...................... 0.03077% monoelectric.................. 0.02977% tailwind...................... 0.01985% trapper....................... 0.01588% monofairy..................... 0.00992% sandstall..................... 0.00496% hailstall..................... 0.00496% tricksand..................... 0.00298% trickrain..................... 0.00198% allweather.................... 0.00099% Stalliness (mean: -0.692) |# -2.0|### |####### -1.5|############# |##################### -1.0|########################## |############################## -0.5|############################## |##################### 0.0|################### |######## +0.5|#### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.54%