weatherless...................91.03037% offense.......................58.96357% hyperoffense..................28.51157% balance.......................11.97764% voltturn...................... 6.97622% hail.......................... 5.59532% hailoffense................... 2.76027% monotype...................... 2.42790% sand.......................... 2.10888% sun........................... 0.70499% monopoison.................... 0.67695% rain.......................... 0.64269% batonpass..................... 0.63731% semistall..................... 0.49778% monowater..................... 0.34844% monofighting.................. 0.32453% trickroom..................... 0.30935% sunoffense.................... 0.28948% rainoffense................... 0.20331% mononormal.................... 0.18239% choice........................ 0.18223% monorock...................... 0.17627% monograss..................... 0.14018% sandoffense................... 0.12470% dragmag....................... 0.11841% monoice....................... 0.10666% monobug....................... 0.10308% monodark...................... 0.09213% multiweather.................. 0.08226% monoghost..................... 0.05342% stall......................... 0.04944% monodragon.................... 0.04739% monopsychic................... 0.04488% monoflying.................... 0.04207% monosteel..................... 0.03822% monoground.................... 0.03758% tailwind...................... 0.02260% monoelectric.................. 0.01859% monofire...................... 0.01604% monofairy..................... 0.00980% trapper....................... 0.00705% sandstall..................... 0.00515% hailstall..................... 0.00330% tricksand..................... 0.00177% trickrain..................... 0.00171% allweather.................... 0.00000% Stalliness (mean: -0.657) |# -2.0|## |###### -1.5|############ |################### -1.0|######################## |############################# -0.5|############################## |###################### 0.0|#################### |######## +0.5|#### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.55%