weatherless...................91.53763% offense.......................62.94482% hyperoffense..................21.07419% balance.......................15.42365% voltturn...................... 9.67377% hail.......................... 6.17667% hailoffense................... 3.85032% monotype...................... 1.46673% sand.......................... 1.38292% batonpass..................... 0.90465% sun........................... 0.68556% semistall..................... 0.49931% monofighting.................. 0.33230% monowater..................... 0.30528% rain.......................... 0.30038% trickroom..................... 0.27889% sunoffense.................... 0.24775% monopoison.................... 0.24569% monorock...................... 0.12730% monoice....................... 0.08457% multiweather.................. 0.08315% sandoffense................... 0.07391% monobug....................... 0.07006% dragmag....................... 0.06910% stall......................... 0.05802% rainoffense................... 0.05744% monodark...................... 0.05569% monoghost..................... 0.05112% mononormal.................... 0.05049% tailwind...................... 0.04460% choice........................ 0.03042% monodragon.................... 0.02636% monoflying.................... 0.02469% monofairy..................... 0.02170% monograss..................... 0.02081% trapper....................... 0.01347% monoelectric.................. 0.01293% monoground.................... 0.01278% monopsychic................... 0.01230% monosteel..................... 0.00954% sandstall..................... 0.00622% monofire...................... 0.00529% hailstall..................... 0.00087% allweather.................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.547) |# -2.0|# |#### -1.5|####### |############# -1.0|################# |######################### -0.5|############################## |######################### 0.0|#################### |######### +0.5|#### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.62%