weatherless...................64.39728% offense.......................60.84441% balance.......................24.66314% sun...........................21.11480% hyperoffense..................10.96073% rain.......................... 9.90483% sand.......................... 9.83384% multiweather.................. 7.18278% semistall..................... 2.77341% hail.......................... 2.50604% monotype...................... 2.24471% sunoffense.................... 1.64502% stall......................... 0.75831% voltturn...................... 0.69789% trickroom..................... 0.68278% sandoffense................... 0.59063% rainoffense................... 0.42598% monodragon.................... 0.34139% monoflying.................... 0.21752% choice........................ 0.21299% monowater..................... 0.18731% hailoffense................... 0.15710% monoice....................... 0.15710% monobug....................... 0.15408% mononormal.................... 0.14955% monosteel..................... 0.14653% monograss..................... 0.14350% monopsychic................... 0.14199% monoghost..................... 0.13444% monofire...................... 0.12840% monodark...................... 0.12689% tailwind...................... 0.11480% monoelectric.................. 0.11329% tricksun...................... 0.10423% monofighting.................. 0.10272% dragmag....................... 0.09668% monofairy..................... 0.09517% monorock...................... 0.09063% monoground.................... 0.07402% sunstall...................... 0.06949% monopoison.................... 0.03323% sandstall..................... 0.02870% rainstall..................... 0.01813% tricksand..................... 0.01208% trickrain..................... 0.00755% swagplay...................... 0.00604% allweather.................... 0.00151% Stalliness (mean: -0.287) |# -1.5|### |####### -1.0|################ |####################### -0.5|############################## |############################# 0.0|######################### |############### +0.5|######### |##### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.58%