weatherless...................65.66937% offense.......................56.21662% balance.......................27.37644% sun...........................22.53989% hyperoffense..................11.58789% sand.......................... 7.74983% rain.......................... 7.61949% multiweather.................. 5.15391% semistall..................... 3.84339% sunoffense.................... 2.26891% monotype...................... 2.09720% hail.......................... 1.98459% trickroom..................... 1.04199% voltturn...................... 1.00700% stall......................... 0.97565% sandoffense................... 0.59664% monodragon.................... 0.45001% rainoffense................... 0.42032% monoice....................... 0.21660% tricksun...................... 0.17504% monobug....................... 0.16403% monosteel..................... 0.15670% monoflying.................... 0.15431% tailwind...................... 0.15315% monograss..................... 0.14529% hailoffense................... 0.13375% monoghost..................... 0.13262% mononormal.................... 0.12161% choice........................ 0.12154% monoelectric.................. 0.11658% monowater..................... 0.11611% sunstall...................... 0.10017% monofire...................... 0.09217% dragmag....................... 0.08493% monofighting.................. 0.08256% monodark...................... 0.07970% monofairy..................... 0.07284% monopsychic................... 0.06028% monoground.................... 0.05163% monorock...................... 0.04389% sandstall..................... 0.04258% rainstall..................... 0.02058% tricksand..................... 0.01937% monopoison.................... 0.01584% trickrain..................... 0.01254% swagplay...................... 0.01065% allweather.................... 0.00099% Stalliness (mean: -0.245) |# -1.5|#### |######## -1.0|#################### |########################## -0.5|############################## |############################# 0.0|########################### |################## +0.5|############ |####### +1.0|###### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%