weatherless...................63.16304% offense.......................50.44317% balance.......................31.54293% sun...........................29.65490% hyperoffense..................11.13026% sand.......................... 5.67756% semistall..................... 5.65999% sunoffense.................... 4.55128% rain.......................... 3.42538% multiweather.................. 2.69142% monotype...................... 1.68635% voltturn...................... 1.40663% stall......................... 1.22364% trickroom..................... 1.10654% hail.......................... 0.91380% monodragon.................... 0.70149% tricksun...................... 0.33636% sandoffense................... 0.22301% rainoffense................... 0.20976% sunstall...................... 0.17128% monograss..................... 0.15129% monoice....................... 0.13816% monoflying.................... 0.10281% monobug....................... 0.10049% monosteel..................... 0.09871% monoghost..................... 0.08652% monofairy..................... 0.07063% sandstall..................... 0.06606% hailoffense................... 0.06103% tailwind...................... 0.05519% monofighting.................. 0.04906% dragmag....................... 0.04830% monofire...................... 0.04147% monodark...................... 0.04099% mononormal.................... 0.03879% monowater..................... 0.03782% monoelectric.................. 0.02882% monoground.................... 0.02743% choice........................ 0.01696% tricksand..................... 0.01528% swagplay...................... 0.01300% rainstall..................... 0.01238% monorock...................... 0.01233% monopsychic................... 0.00698% monopoison.................... 0.00528% trickrain..................... 0.00016% allweather.................... 0.00000% Stalliness (mean: -0.152) |# -1.5|## |####### -1.0|######################## |###################### -0.5|########################### |############################ 0.0|############################## |###################### +0.5|################ |########## +1.0|######## |##### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.48%