weatherless...................51.05572% offense.......................46.52187% sun...........................44.12903% balance.......................30.79223% hyperoffense..................13.96619% sunoffense.................... 9.97998% semistall..................... 6.81364% sand.......................... 4.70074% multiweather.................. 2.02440% stall......................... 1.90607% rain.......................... 1.82340% trickroom..................... 1.06160% voltturn...................... 1.05772% hail.......................... 0.35886% monotype...................... 0.28364% sunstall...................... 0.27887% tricksun...................... 0.22253% sandstall..................... 0.18613% sandoffense................... 0.09226% rainoffense................... 0.09149% monofairy..................... 0.08991% monograss..................... 0.05283% monoflying.................... 0.02893% monosteel..................... 0.02627% monodragon.................... 0.01920% hailoffense................... 0.01434% monobug....................... 0.01233% monofire...................... 0.00837% monodark...................... 0.00827% monofighting.................. 0.00772% mononormal.................... 0.00719% monoground.................... 0.00706% dragmag....................... 0.00688% monoghost..................... 0.00679% monoice....................... 0.00620% monowater..................... 0.00477% tailwind...................... 0.00442% monoelectric.................. 0.00376% rainstall..................... 0.00348% tricksand..................... 0.00314% choice........................ 0.00196% monopoison.................... 0.00188% monorock...................... 0.00072% monopsychic................... 0.00032% swagplay...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.118) | -1.5|# |#### -1.0|############################## |############# -0.5|#################### |##################### 0.0|########################## |################### +0.5|############# |######## +1.0|###### |##### +1.5|#### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.58%