weatherless...................66.61510% offense.......................56.40663% balance.......................29.84325% sun...........................22.94659% hyperoffense.................. 9.24577% sand.......................... 7.20635% rain.......................... 6.77300% multiweather.................. 4.31398% semistall..................... 2.96599% voltturn...................... 2.18016% sunoffense.................... 1.65587% stall......................... 1.53837% trickroom..................... 1.12309% monotype...................... 0.89243% hail.......................... 0.87971% sandoffense................... 0.80898% rainoffense................... 0.39098% sandstall..................... 0.25788% monofighting.................. 0.16438% choice........................ 0.14102% sunstall...................... 0.13975% monodragon.................... 0.13554% monoelectric.................. 0.10794% monoflying.................... 0.10449% tricksand..................... 0.08792% monofire...................... 0.08424% monosteel..................... 0.07944% tricksun...................... 0.05853% monoghost..................... 0.05810% monopsychic................... 0.05805% monowater..................... 0.05601% monobug....................... 0.04980% monograss..................... 0.04104% monofairy..................... 0.03555% monorock...................... 0.03459% monodark...................... 0.02815% dragmag....................... 0.02581% monoground.................... 0.02558% mononormal.................... 0.02558% rainstall..................... 0.02454% monopoison.................... 0.02238% monoice....................... 0.01488% hailoffense................... 0.01309% trickhail..................... 0.01228% tailwind...................... 0.00597% Stalliness (mean: -0.204) -2.0| |# -1.5|### |####### -1.0|################# |######################## -0.5|############################## |############################ 0.0|######################### |################# +0.5|############### |######### +1.0|##### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%