weatherless...................61.87480% offense.......................47.45671% balance.......................38.14108% sun...........................29.99889% hyperoffense.................. 7.25760% sand.......................... 6.39185% semistall..................... 3.94785% rain.......................... 3.50099% stall......................... 3.19677% sunoffense.................... 3.03198% trickroom..................... 2.00965% multiweather.................. 1.94972% voltturn...................... 1.84614% sandstall..................... 0.73320% sandoffense................... 0.53017% monotype...................... 0.39418% hail.......................... 0.22397% sunstall...................... 0.14286% tricksand..................... 0.11625% monofighting.................. 0.10328% rainoffense................... 0.09930% tricksun...................... 0.08907% monoelectric.................. 0.08823% monodragon.................... 0.06708% monoflying.................... 0.06563% rainstall..................... 0.04870% monofire...................... 0.03115% trickhail..................... 0.02975% choice........................ 0.02539% monosteel..................... 0.02296% monowater..................... 0.01337% monorock...................... 0.01118% monopsychic................... 0.01073% monograss..................... 0.00829% monobug....................... 0.00517% monoground.................... 0.00444% monodark...................... 0.00315% hailoffense................... 0.00263% monoghost..................... 0.00198% monoice....................... 0.00103% monofairy..................... 0.00074% monopoison.................... 0.00005% dragmag....................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.058) -2.0| | -1.5|# |###### -1.0|##################### |######################### -0.5|########################## |############################## 0.0|########################### |####################### +0.5|######################### |############### +1.0|###### |### +1.5|### |#### +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%