weatherless...................52.21166% offense.......................48.31006% sun...........................41.37810% balance.......................40.42821% sand.......................... 5.78414% hyperoffense.................. 5.02930% trickroom..................... 3.38321% sunoffense.................... 3.23838% stall......................... 3.14708% semistall..................... 3.08534% rain.......................... 1.82271% sandstall..................... 1.53549% voltturn...................... 1.48813% multiweather.................. 1.22485% sandoffense................... 0.36394% monotype...................... 0.23882% sunstall...................... 0.18679% monofighting.................. 0.09885% monoelectric.................. 0.08699% tricksand..................... 0.08325% tricksun...................... 0.07398% hail.......................... 0.06156% trickhail..................... 0.02943% monoflying.................... 0.02095% rainoffense................... 0.01724% monodragon.................... 0.01647% rainstall..................... 0.01195% monofire...................... 0.00857% monopsychic................... 0.00414% choice........................ 0.00413% monosteel..................... 0.00234% monodark...................... 0.00064% monograss..................... 0.00032% monoghost..................... 0.00019% hailoffense................... 0.00008% monofairy..................... 0.00004% monowater..................... 0.00004% monobug....................... 0.00003% monorock...................... 0.00002% monoice....................... 0.00001% monoground.................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.009) -2.0| | -1.5| |##### -1.0|############ |############## -0.5|################## |############################## 0.0|################ |####################### +0.5|####################### |########### +1.0|#### |### +1.5|# |## +2.0|## | +2.5|# more negative = more offensive, more positive = more stall one # = 0.60%