weatherless...................88.53559% offense.......................42.20384% balance.......................41.47229% hyperoffense..................10.12083% hail.......................... 8.02338% semistall..................... 3.89940% voltturn...................... 3.81665% sun........................... 2.33386% stall......................... 2.30365% trickroom..................... 1.58655% monotype...................... 1.03231% rain.......................... 0.93381% sunoffense.................... 0.82217% choice........................ 0.53060% hailoffense................... 0.50565% monoice....................... 0.44261% sand.......................... 0.21145% monorock...................... 0.16417% monobug....................... 0.16023% mononormal.................... 0.11558% trickhail..................... 0.08668% dragmag....................... 0.07749% rainoffense................... 0.07618% tailwind...................... 0.07092% monofighting.................. 0.07092% multiweather.................. 0.03809% hailstall..................... 0.03809% monoflying.................... 0.03283% monopsychic................... 0.02627% monopoison.................... 0.02495% monosteel..................... 0.02364% monofire...................... 0.02364% monoground.................... 0.02101% monowater..................... 0.01970% monoelectric.................. 0.01839% monodark...................... 0.01707% monoghost..................... 0.01576% monograss..................... 0.01445% rainstall..................... 0.01313% sandstall..................... 0.00657% monodragon.................... 0.00525% swagplay...................... 0.00394% tricksun...................... 0.00394% monofairy..................... 0.00394% fear.......................... 0.00263% sandoffense................... 0.00131% trickrain..................... 0.00131% trapper....................... 0.00131% Stalliness (mean: -0.050) -2.0|# |## -1.5|#### |####### -1.0|########### |################# -0.5|##################### |############################ 0.0|############################## |######################### +0.5|###################### |############### +1.0|######## |### +1.5|## |# +2.0| |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%