weatherless...................80.95060% balance.......................56.84634% offense.......................25.68375% hail..........................17.65341% stall......................... 7.20338% hyperoffense.................. 6.06034% semistall..................... 4.20619% voltturn...................... 3.97573% trickroom..................... 2.44902% sun........................... 1.27679% sunoffense.................... 0.77660% hailoffense................... 0.51299% dragmag....................... 0.18612% choice........................ 0.18570% rain.......................... 0.11883% monotype...................... 0.08772% monoice....................... 0.07900% hailstall..................... 0.03831% sand.......................... 0.03025% multiweather.................. 0.02988% tailwind...................... 0.02922% trickhail..................... 0.01470% monoghost..................... 0.00309% mononormal.................... 0.00189% monofighting.................. 0.00176% monoflying.................... 0.00097% monobug....................... 0.00052% monopsychic................... 0.00037% rainoffense................... 0.00022% monofire...................... 0.00011% monorock...................... 0.00008% monopoison.................... 0.00005% monograss..................... 0.00005% monoground.................... 0.00002% monowater..................... 0.00001% monodragon.................... 0.00001% sandstall..................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monodark...................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.313) -2.0|# |## -1.5|## |## -1.0|####### |##### -0.5|########## |################# 0.0|####################### |################# +0.5|############################## |####################### +1.0|########### |## +1.5|# |# +2.0| |## +2.5|### |# +3.0|### | more negative = more offensive, more positive = more stall one # = 0.60%