weatherless...................78.11307% offense.......................45.80441% balance.......................32.95798% hyperoffense..................11.81439% sand..........................11.03499% voltturn...................... 9.15466% rain.......................... 5.17681% semistall..................... 5.14972% sun........................... 4.64918% stall......................... 4.27350% hail.......................... 2.41755% trickroom..................... 1.38176% multiweather.................. 1.31716% monotype...................... 1.22268% sandoffense................... 0.69959% dragmag....................... 0.66178% hailoffense................... 0.49583% sandstall..................... 0.48638% sunoffense.................... 0.36124% choice........................ 0.33290% rainoffense................... 0.22055% monowater..................... 0.14752% monobug....................... 0.14556% monoflying.................... 0.10737% mononormal.................... 0.08858% monopsychic................... 0.08805% monosteel..................... 0.08805% monofire...................... 0.08366% monofairy..................... 0.06518% monodark...................... 0.06100% tailwind...................... 0.05592% monopoison.................... 0.05248% monoelectric.................. 0.05029% monoice....................... 0.04851% monoghost..................... 0.04730% monofighting.................. 0.04523% monograss..................... 0.04498% rainstall..................... 0.04126% monodragon.................... 0.03902% sunstall...................... 0.03553% tricksand..................... 0.03386% monorock...................... 0.03173% monoground.................... 0.02972% trickhail..................... 0.02370% hailstall..................... 0.02136% gravity....................... 0.01577% trickrain..................... 0.01224% allweather.................... 0.01222% tricksun...................... 0.01147% trapper....................... 0.00361% fear.......................... 0.00181% swagplay...................... 0.00096% trickfear..................... 0.00089% sandfear...................... 0.00013% Stalliness (mean: -0.060) -2.0|# |## -1.5|####### |########### -1.0|################ |####################### -0.5|############################# |############################## 0.0|############################# |########################## +0.5|################### |############## +1.0|######### |##### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.43%