weatherless...................79.89294% offense.......................43.21982% balance.......................29.54854% hyperoffense..................13.09568% sand..........................11.28803% voltturn......................10.54656% stall......................... 7.88687% semistall..................... 6.24909% rain.......................... 4.81650% sun........................... 3.46335% hail.......................... 1.76748% trickroom..................... 1.64183% multiweather.................. 1.19257% sandstall..................... 1.15325% dragmag....................... 0.79348% sandoffense................... 0.65016% hailoffense................... 0.58296% monotype...................... 0.29290% choice........................ 0.24490% rainoffense................... 0.23184% sunoffense.................... 0.13600% rainstall..................... 0.05049% monobug....................... 0.04846% monofire...................... 0.04033% monowater..................... 0.03991% sunstall...................... 0.03431% monoflying.................... 0.02903% tailwind...................... 0.02524% monosteel..................... 0.02376% trickhail..................... 0.01713% monopsychic................... 0.01665% tricksun...................... 0.01650% tricksand..................... 0.01600% monofairy..................... 0.01463% mononormal.................... 0.01356% hailstall..................... 0.01236% allweather.................... 0.01047% monofighting.................. 0.00907% monoelectric.................. 0.00883% monoground.................... 0.00821% monoice....................... 0.00813% monodragon.................... 0.00799% monopoison.................... 0.00759% monodark...................... 0.00697% monoghost..................... 0.00597% gravity....................... 0.00517% monograss..................... 0.00443% monorock...................... 0.00304% trickrain..................... 0.00151% trapper....................... 0.00060% swagplay...................... 0.00021% fear.......................... 0.00016% trickfear..................... 0.00013% sandfear...................... 0.00000% Stalliness (mean: 0.030) -2.0| |## -1.5|########## |############# -1.0|################# |######################## -0.5|############################## |############################# 0.0|############################ |####################### +0.5|################## |############### +1.0|########## |###### +1.5|##### |### +2.0|### |## +2.5|## |### +3.0|### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%