weatherless...................67.55042% offense.......................50.67993% balance.......................25.13005% sand..........................21.65739% hyperoffense..................17.27663% sun........................... 9.49165% semistall..................... 4.67281% voltturn...................... 4.37163% rain.......................... 2.98439% multiweather.................. 2.89769% sandoffense................... 2.61477% stall......................... 2.24058% monotype...................... 1.73861% hail.......................... 1.21384% sunoffense.................... 1.07237% monoflying.................... 0.63430% trickroom..................... 0.48371% choice........................ 0.33768% mononormal.................... 0.31030% sandstall..................... 0.25098% hailoffense................... 0.25098% rainoffense................... 0.17797% monowater..................... 0.16428% dragmag....................... 0.14146% monoground.................... 0.09127% monopsychic................... 0.08670% monobug....................... 0.08214% monosteel..................... 0.07301% monopoison.................... 0.05476% monoghost..................... 0.05476% monofairy..................... 0.05476% monofire...................... 0.05476% monorock...................... 0.04107% rainstall..................... 0.03651% monofighting.................. 0.03194% monodragon.................... 0.02738% monoelectric.................. 0.02738% monodark...................... 0.02282% sunstall...................... 0.01825% tricksand..................... 0.01369% monograss..................... 0.00913% tailwind...................... 0.00913% trickhail..................... 0.00913% monoice....................... 0.00456% Stalliness (mean: -0.263) -2.0|# |#### -1.5|######## |############## -1.0|################### |###################### -0.5|############################# |############################## 0.0|######################## |################### +0.5|############# |####### +1.0|##### |##### +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%