weatherless...................66.42691% offense.......................49.38027% balance.......................26.62762% sand..........................23.63440% hyperoffense..................15.47439% sun...........................10.03421% semistall..................... 5.48777% voltturn...................... 4.69821% multiweather.................. 3.55279% stall......................... 3.02995% rain.......................... 2.52538% sandoffense................... 2.34744% monotype...................... 1.38282% hail.......................... 0.93191% sunoffense.................... 0.89012% monoflying.................... 0.65279% trickroom..................... 0.46237% sandstall..................... 0.32840% hailoffense................... 0.31759% dragmag....................... 0.18781% choice........................ 0.18465% rainoffense................... 0.16402% monowater..................... 0.16389% mononormal.................... 0.15483% monobug....................... 0.06796% rainstall..................... 0.04972% monoground.................... 0.04561% monosteel..................... 0.04446% monofairy..................... 0.04261% monoghost..................... 0.04181% monopsychic................... 0.03785% monorock...................... 0.03377% monopoison.................... 0.02900% sunstall...................... 0.02460% monofighting.................. 0.02389% monofire...................... 0.02173% monodragon.................... 0.02106% monoelectric.................. 0.01809% tricksand..................... 0.01415% monodark...................... 0.01373% trickhail..................... 0.01281% tailwind...................... 0.00628% monograss..................... 0.00599% monoice....................... 0.00516% Stalliness (mean: -0.194) -2.0|# |#### -1.5|####### |############ -1.0|################ |##################### -0.5|########################## |############################## 0.0|######################## |##################### +0.5|############ |####### +1.0|##### |###### +1.5|### |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%