weatherless...................65.08351% offense.......................48.92571% balance.......................27.51723% sand..........................27.25356% hyperoffense..................11.23062% sun...........................10.61736% semistall..................... 6.34766% stall......................... 5.97877% multiweather.................. 5.26711% voltturn...................... 4.34004% rain.......................... 1.53313% sandoffense................... 1.20049% sandstall..................... 0.87652% hail.......................... 0.77955% monotype...................... 0.60416% sunoffense.................... 0.59314% hailoffense................... 0.56528% trickroom..................... 0.42771% dragmag....................... 0.25896% monoflying.................... 0.25647% monowater..................... 0.18587% rainoffense................... 0.13953% monobug....................... 0.09545% rainstall..................... 0.05009% choice........................ 0.04316% monofairy..................... 0.03008% monoground.................... 0.02438% sunstall...................... 0.02320% trickhail..................... 0.01330% mononormal.................... 0.00770% monopsychic................... 0.00120% monosteel..................... 0.00099% monoelectric.................. 0.00099% monofighting.................. 0.00099% tricksand..................... 0.00085% monofire...................... 0.00056% monodragon.................... 0.00048% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.046) -2.0|## |### -1.5|###### |######### -1.0|################# |###################### -0.5|######################### |############################## 0.0|########################## |####################### +0.5|############ |######### +1.0|###### |######## +1.5|## |# +2.0|### |## +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%