weatherless...................87.90885% offense.......................51.79786% hyperoffense..................26.47836% balance.......................16.83707% sand.......................... 6.14088% voltturn...................... 5.13581% rain.......................... 3.26214% semistall..................... 2.86141% hail.......................... 2.84842% stall......................... 2.02530% rainoffense................... 0.88593% sandoffense................... 0.63683% trickroom..................... 0.52420% dragmag....................... 0.51336% monotype...................... 0.33791% hailoffense................... 0.31192% multiweather.................. 0.29026% batonpass..................... 0.19711% monopsychic................... 0.14513% sandstall..................... 0.14296% sun........................... 0.13646% trickhail..................... 0.09098% sunoffense.................... 0.08448% monoice....................... 0.06498% monoghost..................... 0.04549% monopoison.................... 0.02816% monowater..................... 0.02599% tricksand..................... 0.02166% tailwind...................... 0.01733% monoground.................... 0.01733% hailstall..................... 0.01083% monoflying.................... 0.00650% rainstall..................... 0.00650% swagplay...................... 0.00433% monofighting.................. 0.00433% trickrain..................... 0.00217% Stalliness (mean: -0.490) -2.0|### |###### -1.5|############# |##################### -1.0|########################## |############################ -0.5|############################## |######################## 0.0|################### |############# +0.5|####### |###### +1.0|### |### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%