weatherless...................87.52442% offense.......................49.42511% hyperoffense..................29.14281% balance.......................15.23338% sand.......................... 5.76684% voltturn...................... 5.51992% rain.......................... 3.87811% semistall..................... 3.52983% hail.......................... 3.01275% stall......................... 2.66887% rainoffense................... 1.16731% sandoffense................... 0.54923% dragmag....................... 0.52674% trickroom..................... 0.49366% hailoffense................... 0.36152% monotype...................... 0.26821% multiweather.................. 0.26210% sandstall..................... 0.13483% trickhail..................... 0.12136% monopsychic................... 0.11127% batonpass..................... 0.09015% sun........................... 0.08656% sunoffense.................... 0.05300% monoice....................... 0.04156% monoghost..................... 0.03558% monopoison.................... 0.03362% monowater..................... 0.03045% monoground.................... 0.01181% tricksand..................... 0.01119% hailstall..................... 0.01115% tailwind...................... 0.00614% swagplay...................... 0.00525% rainstall..................... 0.00410% monoflying.................... 0.00278% trickrain..................... 0.00227% monofighting.................. 0.00114% Stalliness (mean: -0.502) -2.0|### |######## -1.5|################ |######################### -1.0|############################## |############################# -0.5|############################## |########################## 0.0|################## |############# +0.5|####### |###### +1.0|### |#### +1.5|### |## +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.44%