weatherless...................86.01164% offense.......................45.40194% hyperoffense..................31.06149% balance.......................12.12466% sand.......................... 6.03624% semistall..................... 5.86509% stall......................... 5.54683% voltturn...................... 5.11563% hail.......................... 4.18485% rain.......................... 3.83438% rainoffense................... 1.26058% dragmag....................... 0.52077% hailoffense................... 0.42095% trickroom..................... 0.30450% sandoffense................... 0.28091% trickhail..................... 0.25551% monotype...................... 0.16791% sandstall..................... 0.13374% multiweather.................. 0.11248% monopoison.................... 0.07299% sun........................... 0.04537% sunoffense.................... 0.04209% monopsychic................... 0.04161% batonpass..................... 0.03585% monowater..................... 0.02249% monoghost..................... 0.01516% monoice....................... 0.01341% tailwind...................... 0.00282% monoground.................... 0.00197% hailstall..................... 0.00169% tricksand..................... 0.00137% swagplay...................... 0.00130% monofighting.................. 0.00028% rainstall..................... 0.00001% monoflying.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.439) -2.0|#### |########## -1.5|################### |########################### -1.0|############################# |############################## -0.5|############################## |####################### 0.0|############## |########## +0.5|#### |###### +1.0|#### |####### +1.5|###### |##### +2.0|#### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.42%