weatherless...................91.05526% offense.......................48.37041% balance.......................33.24035% hyperoffense..................11.98069% voltturn...................... 8.71185% sand.......................... 6.68266% semistall..................... 3.99282% stall......................... 2.41573% trickroom..................... 1.79229% hail.......................... 1.24225% monotype...................... 0.89836% rain.......................... 0.54460% sun........................... 0.51906% dragmag....................... 0.47039% choice........................ 0.43158% hailoffense................... 0.40644% sandstall..................... 0.17235% monowater..................... 0.16290% trickhail..................... 0.12911% monobug....................... 0.12127% rainoffense................... 0.11584% monopoison.................... 0.11282% sunoffense.................... 0.08527% monodark...................... 0.07300% mononormal.................... 0.06938% monofighting.................. 0.06717% monorock...................... 0.06174% tailwind...................... 0.04726% tricksand..................... 0.04726% multiweather.................. 0.04384% monograss..................... 0.04143% monodragon.................... 0.04042% monoice....................... 0.03761% monoflying.................... 0.03359% monopsychic................... 0.03137% sandoffense................... 0.03097% monoghost..................... 0.03017% monosteel..................... 0.02856% monofire...................... 0.02675% monoground.................... 0.01931% monoelectric.................. 0.01388% monofairy..................... 0.01307% gravity....................... 0.00804% hailstall..................... 0.00784% tricksun...................... 0.00181% trapper....................... 0.00141% rainstall..................... 0.00080% trickrain..................... 0.00060% sunstall...................... 0.00020% fear.......................... 0.00020% Stalliness (mean: -0.148) -2.0|# |### -1.5|###### |######### -1.0|############### |##################### -0.5|############################# |############################## 0.0|############################# |######################### +0.5|################## |########### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%