weatherless...................90.33705% offense.......................48.76565% balance.......................32.38472% hyperoffense..................12.40557% voltturn...................... 9.90385% sand.......................... 7.55697% semistall..................... 3.77849% stall......................... 2.66557% trickroom..................... 2.25921% hail.......................... 1.33889% dragmag....................... 0.57150% hailoffense................... 0.55166% monotype...................... 0.51694% choice........................ 0.43009% rain.......................... 0.40994% sun........................... 0.39250% sandstall..................... 0.18294% trickhail..................... 0.17464% monowater..................... 0.10142% sunoffense.................... 0.09089% rainoffense................... 0.08036% monopoison.................... 0.07355% tricksand..................... 0.05840% monobug....................... 0.05582% monofighting.................. 0.04606% tailwind...................... 0.04530% multiweather.................. 0.03535% mononormal.................... 0.03354% monodark...................... 0.03001% monorock...................... 0.02968% monograss..................... 0.02925% sandoffense................... 0.02850% monoice....................... 0.02828% monoflying.................... 0.01985% monosteel..................... 0.01891% monopsychic................... 0.01737% monoghost..................... 0.01483% monodragon.................... 0.01364% monofire...................... 0.01252% monoground.................... 0.00963% monoelectric.................. 0.00680% gravity....................... 0.00653% hailstall..................... 0.00636% monofairy..................... 0.00543% tricksun...................... 0.00150% trapper....................... 0.00073% rainstall..................... 0.00063% trickrain..................... 0.00024% sunstall...................... 0.00013% fear.......................... 0.00012% Stalliness (mean: -0.157) -2.0|# |### -1.5|###### |######### -1.0|############### |##################### -0.5|############################## |############################## 0.0|############################ |######################## +0.5|################# |########### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%