weatherless...................89.41119% offense.......................45.51919% balance.......................24.43900% hyperoffense..................19.24659% voltturn...................... 8.77522% sand.......................... 8.05814% stall......................... 7.14021% semistall..................... 3.65501% hail.......................... 2.01412% trickroom..................... 1.85153% hailoffense................... 0.83831% dragmag....................... 0.53898% monotype...................... 0.34285% sun........................... 0.30475% sandstall..................... 0.30359% monowater..................... 0.24809% rain.......................... 0.23529% trickhail..................... 0.22998% choice........................ 0.15190% sunoffense.................... 0.09535% rainoffense................... 0.07785% tailwind...................... 0.06940% monobug....................... 0.03503% multiweather.................. 0.02348% monograss..................... 0.02260% sandoffense................... 0.01888% tricksand..................... 0.01543% monopoison.................... 0.01305% monoice....................... 0.00676% monorock...................... 0.00651% monopsychic................... 0.00336% hailstall..................... 0.00280% mononormal.................... 0.00214% monoflying.................... 0.00154% monoghost..................... 0.00109% gravity....................... 0.00077% monofire...................... 0.00073% monodragon.................... 0.00072% monodark...................... 0.00056% monosteel..................... 0.00029% monofighting.................. 0.00021% monoelectric.................. 0.00020% monofairy..................... 0.00018% monoground.................... 0.00008% rainstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.182) -2.0|####### |####### -1.5|######### |############ -1.0|###################### |###################### -0.5|############################## |############################ 0.0|############################# |#################### +0.5|############ |########## +1.0|#### |#### +1.5|### |### +2.0|# |### +2.5|### |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.43%