weatherless...................91.73703% offense.......................47.17299% balance.......................34.31405% hyperoffense..................11.61770% voltturn...................... 8.72963% sand.......................... 5.68892% semistall..................... 4.22874% stall......................... 2.66652% trickroom..................... 2.09256% hail.......................... 1.43662% sun........................... 0.82255% choice........................ 0.53470% monotype...................... 0.52336% hailoffense................... 0.50853% dragmag....................... 0.43264% rain.......................... 0.39950% trickhail..................... 0.28000% sandstall..................... 0.18056% sunoffense.................... 0.11688% tailwind...................... 0.10467% rainoffense................... 0.09333% multiweather.................. 0.07676% sandoffense................... 0.06716% monowater..................... 0.06455% gravity....................... 0.06455% monofighting.................. 0.05321% monobug....................... 0.05059% mononormal.................... 0.04187% monodark...................... 0.03751% monodragon.................... 0.03489% monoice....................... 0.03402% monoflying.................... 0.03140% monosteel..................... 0.03053% monoground.................... 0.02617% monoelectric.................. 0.02617% monorock...................... 0.02442% monopoison.................... 0.02355% monograss..................... 0.02268% monofairy..................... 0.02181% monopsychic................... 0.01919% monofire...................... 0.01919% tricksand..................... 0.01832% monoghost..................... 0.01570% allweather.................... 0.00262% tricksun...................... 0.00087% Stalliness (mean: -0.114) -2.0|# |### -1.5|##### |######## -1.0|############# |################## -0.5|######################### |############################## 0.0|############################ |######################## +0.5|################# |########### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%