weatherless...................91.39920% offense.......................46.63046% balance.......................34.09650% hyperoffense..................11.84755% voltturn...................... 9.13411% sand.......................... 6.20275% semistall..................... 4.30536% stall......................... 3.12013% trickroom..................... 2.41767% hail.......................... 1.66283% hailoffense................... 0.67024% dragmag....................... 0.51561% sun........................... 0.51108% choice........................ 0.39915% trickhail..................... 0.36182% rain.......................... 0.30186% monotype...................... 0.29567% sandstall..................... 0.20300% tailwind...................... 0.12832% rainoffense................... 0.07924% sunoffense.................... 0.07701% sandoffense................... 0.07140% multiweather.................. 0.07073% gravity....................... 0.05147% monobug....................... 0.03820% monodragon.................... 0.03671% monofighting.................. 0.03131% monowater..................... 0.02674% mononormal.................... 0.02510% monoice....................... 0.02130% monograss..................... 0.01785% monodark...................... 0.01741% tricksand..................... 0.01570% monoflying.................... 0.01313% monofire...................... 0.01251% monopoison.................... 0.01238% monorock...................... 0.01195% monoghost..................... 0.01106% monosteel..................... 0.01091% monoelectric.................. 0.00854% monofairy..................... 0.00790% monoground.................... 0.00660% monopsychic................... 0.00621% allweather.................... 0.00233% tricksun...................... 0.00031% Stalliness (mean: -0.105) -2.0|# |#### -1.5|##### |######## -1.0|############## |################## -0.5|######################### |############################## 0.0|############################ |######################## +0.5|################# |########### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%