weatherless...................90.60131% offense.......................43.51333% balance.......................31.47868% hyperoffense..................13.33536% voltturn...................... 8.86925% sand.......................... 6.72421% stall......................... 5.98373% semistall..................... 5.68889% trickroom..................... 2.66873% hail.......................... 2.36817% hailoffense................... 1.01227% dragmag....................... 0.66231% trickhail..................... 0.55318% sandstall..................... 0.53978% choice........................ 0.43294% tailwind...................... 0.22808% sun........................... 0.20368% monotype...................... 0.16774% rain.......................... 0.14955% sandoffense................... 0.12101% monodragon.................... 0.10079% multiweather.................. 0.04527% rainoffense................... 0.04029% sunoffense.................... 0.03557% monobug....................... 0.01476% monoice....................... 0.01113% mononormal.................... 0.01103% monograss..................... 0.00860% tricksand..................... 0.00572% monowater..................... 0.00422% monodark...................... 0.00409% monopoison.................... 0.00384% monofighting.................. 0.00299% monoelectric.................. 0.00195% monofire...................... 0.00146% monorock...................... 0.00128% monosteel..................... 0.00127% monoflying.................... 0.00109% monoground.................... 0.00102% gravity....................... 0.00092% monopsychic................... 0.00085% allweather.................... 0.00055% monoghost..................... 0.00029% monofairy..................... 0.00013% tricksun...................... 0.00000% Stalliness (mean: -0.032) -2.0|## |####### -1.5|###### |######### -1.0|############### |###################### -0.5|############################# |############################## 0.0|############################# |########################### +0.5|################### |############ +1.0|########## |#### +1.5|#### |# +2.0| |# +2.5|# |###### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.42%