weatherless...................91.37472% offense.......................35.17173% balance.......................26.45646% stall.........................16.13215% hyperoffense..................12.65768% semistall..................... 9.58198% voltturn...................... 7.34539% sand.......................... 6.98539% sandstall..................... 2.24139% trickroom..................... 2.16015% hail.......................... 1.54112% monotype...................... 0.67325% monodragon.................... 0.65260% hailoffense................... 0.64435% tailwind...................... 0.57621% trickhail..................... 0.55167% dragmag....................... 0.36156% sandoffense................... 0.23825% choice........................ 0.13698% sun........................... 0.08625% rain.......................... 0.05744% multiweather.................. 0.04447% sunoffense.................... 0.01283% rainoffense................... 0.01152% monobug....................... 0.00628% monoice....................... 0.00499% mononormal.................... 0.00364% monograss..................... 0.00234% monopoison.................... 0.00101% tricksand..................... 0.00093% monodark...................... 0.00084% monofighting.................. 0.00068% monowater..................... 0.00047% monorock...................... 0.00034% monosteel..................... 0.00034% monoelectric.................. 0.00033% monoground.................... 0.00017% allweather.................... 0.00015% monopsychic................... 0.00013% monoflying.................... 0.00007% monoghost..................... 0.00002% monofire...................... 0.00001% monofairy..................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.325) -2.0|# |########## -1.5|########### |###### -1.0|########### |#################### -0.5|############################## |#################### 0.0|########################## |######################## +0.5|################### |####### +1.0|############### |###### +1.5|######### |# +2.0| |## +2.5|## |##################### +3.0|############## more negative = more offensive, more positive = more stall one # = 0.39%