weatherless...................61.34698% offense.......................40.29313% balance.......................37.44329% sand..........................37.15831% semistall..................... 9.80575% hyperoffense.................. 8.18890% stall......................... 4.26893% batonpass..................... 4.25148% sandoffense................... 2.23043% sandstall..................... 2.00070% dragmag....................... 1.66337% monotype...................... 1.25334% rain.......................... 1.05560% monowater..................... 0.57287% sun........................... 0.47109% trapper....................... 0.36931% monograss..................... 0.27335% choice........................ 0.24427% voltturn...................... 0.18320% rainoffense................... 0.16576% sunoffense.................... 0.09596% monobug....................... 0.08142% monosteel..................... 0.07270% mononormal.................... 0.04944% sunstall...................... 0.04071% multiweather.................. 0.03780% monodragon.................... 0.03490% monodark...................... 0.02908% monorock...................... 0.02908% monoflying.................... 0.02617% monofire...................... 0.02617% monopoison.................... 0.02326% monoghost..................... 0.02326% monoice....................... 0.01745% monopsychic................... 0.01454% monofighting.................. 0.01454% monoground.................... 0.01163% monofairy..................... 0.00872% monoelectric.................. 0.00872% hail.......................... 0.00582% Stalliness (mean: 0.085) -2.0|# |## -1.5|#### |####### -1.0|############# |######################### -0.5|######################## |############################## 0.0|############################ |########################### +0.5|####################### |###################### +1.0|############# |########### +1.5|######### |##### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%