weatherless...................57.27662% offense.......................43.91578% sand..........................37.41385% hyperoffense..................28.30110% balance.......................19.93645% sandoffense...................10.52782% semistall..................... 4.32922% stall......................... 3.51744% rain.......................... 3.15308% hail.......................... 2.46684% voltturn...................... 2.14588% sandstall..................... 2.11045% dragmag....................... 1.84358% batonpass..................... 1.63463% rainoffense................... 1.36724% choice........................ 1.18735% monotype...................... 0.85054% multiweather.................. 0.49555% monowater..................... 0.48366% trickroom..................... 0.35773% hailstall..................... 0.27008% sun........................... 0.18516% monograss..................... 0.16278% monoice....................... 0.09158% hailoffense................... 0.06505% tricksand..................... 0.05737% monofighting.................. 0.04276% sunoffense.................... 0.02381% mononormal.................... 0.01525% monoflying.................... 0.01236% monopoison.................... 0.00938% monofire...................... 0.00937% monosteel..................... 0.00913% monorock...................... 0.00869% monoelectric.................. 0.00542% monopsychic................... 0.00501% monodark...................... 0.00348% monofairy..................... 0.00306% monoghost..................... 0.00250% trapper....................... 0.00218% monobug....................... 0.00133% monoground.................... 0.00127% Stalliness (mean: -0.406) -2.0|# |########## -1.5|############## |########################## -1.0|############################## |########################## -0.5|############################ |######################## 0.0|#################### |############## +0.5|########## |####### +1.0|######## |##### +1.5|### |#### +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%