sand..........................52.91564% weatherless...................44.64212% offense.......................35.84913% hyperoffense..................27.28912% balance.......................17.63584% sandoffense...................12.19616% semistall.....................11.06264% stall......................... 8.16328% sandstall..................... 4.69132% voltturn...................... 4.10304% dragmag....................... 2.74099% choice........................ 2.28644% hail.......................... 2.10931% multiweather.................. 1.00389% rain.......................... 0.95328% sun........................... 0.38354% hailstall..................... 0.19871% rainoffense................... 0.19648% batonpass..................... 0.05888% trickroom..................... 0.04271% tricksand..................... 0.02330% monotype...................... 0.00347% monofighting.................. 0.00344% hailoffense................... 0.00002% mononormal.................... 0.00001% monowater..................... 0.00001% monoflying.................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% sunoffense.................... 0.00000% monoelectric.................. 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.194) -2.0|# |############ -1.5|############## |####################### -1.0|############################## |####################### -0.5|############### |########################## 0.0|###################### |######## +0.5|############ |###### +1.0|####### |############# +1.5|########## |############# +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%