offense.......................42.07460% weatherless...................41.14458% balance.......................30.09780% sand..........................26.05323% rain..........................23.59608% hyperoffense..................18.10428% sun........................... 8.16727% semistall..................... 6.65639% voltturn...................... 3.74670% dragmag....................... 3.37881% stall......................... 3.06694% choice........................ 2.99838% sandoffense................... 2.43916% hail.......................... 1.99452% rainoffense................... 1.59452% monotype...................... 1.39882% sunoffense.................... 0.98161% sandstall..................... 0.96165% multiweather.................. 0.95569% rainstall..................... 0.74903% sunstall...................... 0.53958% monobug....................... 0.50113% trapper....................... 0.47351% trickroom..................... 0.45405% hailstall..................... 0.16588% monodragon.................... 0.15267% monowater..................... 0.15021% monoelectric.................. 0.10844% monorock...................... 0.07633% monofighting.................. 0.07107% monofire...................... 0.05083% monosteel..................... 0.04894% tailwind...................... 0.04588% tricksun...................... 0.04464% monograss..................... 0.04254% tricksand..................... 0.04218% monoice....................... 0.04094% hailoffense................... 0.03666% mononormal.................... 0.03165% trickrain..................... 0.03129% monopoison.................... 0.03126% monoghost..................... 0.02805% monoground.................... 0.02697% monoflying.................... 0.02657% monodark...................... 0.02182% monopsychic................... 0.01868% Stalliness (mean: -0.184) |# -2.0|#### |##### -1.5|######### |############### -1.0|######################## |############################## -0.5|####################### |####################### 0.0|############################ |###################### +0.5|################### |############# +1.0|############# |####### +1.5|##### |## +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.40%