offense.......................39.81225% weatherless...................31.22504% sand..........................29.47980% balance.......................28.39562% rain..........................27.71384% hyperoffense..................19.83835% sun...........................10.03603% semistall..................... 8.68364% dragmag....................... 3.90004% voltturn...................... 3.85203% stall......................... 3.27015% sandoffense................... 3.23342% choice........................ 2.67605% hail.......................... 2.24354% rainoffense................... 1.80866% monotype...................... 1.40275% monobug....................... 1.13729% sandstall..................... 0.95924% sunoffense.................... 0.91154% sunstall...................... 0.89386% rainstall..................... 0.81245% trickroom..................... 0.70701% multiweather.................. 0.69826% trapper....................... 0.36351% hailstall..................... 0.30188% monodragon.................... 0.09994% tricksand..................... 0.06887% trickrain..................... 0.06881% monoelectric.................. 0.05951% hailoffense................... 0.05128% monowater..................... 0.04307% monoice....................... 0.02007% monopoison.................... 0.01909% monoground.................... 0.01048% tailwind...................... 0.00736% monoflying.................... 0.00622% monofire...................... 0.00428% monoghost..................... 0.00142% monofighting.................. 0.00104% monodark...................... 0.00024% monograss..................... 0.00007% monorock...................... 0.00005% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.174) |# -2.0|##### |#### -1.5|########## |############### -1.0|################### |############################## -0.5|################ |################# 0.0|######################### |################# +0.5|############### |############ +1.0|############## |######## +1.5|###### |## +2.0|## |## +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%