offense.......................37.15241% sand..........................32.59331% balance.......................26.67205% rain..........................26.52975% weatherless...................24.92635% hyperoffense..................18.41164% sun...........................14.97622% semistall.....................12.48872% stall......................... 5.27518% dragmag....................... 4.09964% voltturn...................... 2.55298% sandoffense................... 2.27167% hail.......................... 2.18099% sandstall..................... 1.91949% sunstall...................... 1.82217% trickroom..................... 1.67952% choice........................ 1.41834% rainstall..................... 1.21803% multiweather.................. 1.20661% rainoffense................... 1.20190% monotype...................... 1.04037% monobug....................... 0.85421% sunoffense.................... 0.47420% hailstall..................... 0.16357% trapper....................... 0.13119% monodragon.................... 0.12230% hailoffense................... 0.09524% trickrain..................... 0.04066% monoelectric.................. 0.02671% tricksand..................... 0.01625% monowater..................... 0.01245% monopoison.................... 0.01142% monoground.................... 0.00606% monoice....................... 0.00405% monoflying.................... 0.00298% tailwind...................... 0.00049% monofire...................... 0.00010% monoghost..................... 0.00007% monodark...................... 0.00001% monofighting.................. 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.077) | -2.0|####### |#### -1.5|########## |############ -1.0|############### |############################## -0.5|############### |############## 0.0|################# |############### +0.5|############ |############ +1.0|############ |############### +1.5|##### |## +2.0|### |### +2.5| |# more negative = more offensive, more positive = more stall one # = 0.49%