weatherless...................77.03232% offense.......................40.57541% balance.......................39.70310% sand..........................15.28902% hyperoffense.................. 8.83605% semistall..................... 8.14503% sun........................... 6.45560% voltturn...................... 5.24566% stall......................... 2.74041% rain.......................... 2.54729% multiweather.................. 1.70783% monotype...................... 1.47924% sandoffense................... 0.62927% dragmag....................... 0.50578% sunoffense.................... 0.40068% hail.......................... 0.38623% choice........................ 0.32974% monoflying.................... 0.26668% monobug....................... 0.24961% sandstall..................... 0.19574% trickroom..................... 0.18523% monowater..................... 0.18261% monofighting.................. 0.15633% sunstall...................... 0.12349% tailwind...................... 0.10904% rainoffense................... 0.10510% monosteel..................... 0.09459% monopsychic................... 0.09196% monorock...................... 0.08014% rainstall..................... 0.07488% monofire...................... 0.06831% monopoison.................... 0.06700% monodark...................... 0.05518% mononormal.................... 0.04467% monoelectric.................. 0.04073% monograss..................... 0.03678% monodragon.................... 0.03022% monoice....................... 0.02759% monoghost..................... 0.02365% monofairy..................... 0.02233% monoground.................... 0.01971% trickhail..................... 0.00920% tricksand..................... 0.00788% fear.......................... 0.00657% hailoffense................... 0.00657% trickfear..................... 0.00657% hailstall..................... 0.00394% gravity....................... 0.00263% trapper....................... 0.00131% Stalliness (mean: 0.033) -2.0|# |## -1.5|#### |####### -1.0|############ |################# -0.5|###################### |############################## 0.0|############################## |############################## +0.5|###################### |############## +1.0|############ |######### +1.5|##### |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%