weatherless...................77.09303% balance.......................41.72374% offense.......................37.68879% sand..........................16.45060% semistall..................... 8.99694% hyperoffense.................. 8.60032% voltturn...................... 6.57127% sun........................... 5.50785% stall......................... 2.99021% rain.......................... 2.54158% multiweather.................. 1.84832% monotype...................... 1.11641% sandoffense................... 0.63212% dragmag....................... 0.61434% sunoffense.................... 0.37293% choice........................ 0.28429% monobug....................... 0.26244% hail.......................... 0.25732% sandstall..................... 0.22655% monoflying.................... 0.20901% trickroom..................... 0.16703% monowater..................... 0.16496% rainoffense................... 0.12865% monofighting.................. 0.10119% sunstall...................... 0.09044% monosteel..................... 0.08692% rainstall..................... 0.07195% monopsychic................... 0.06364% monorock...................... 0.04535% monofire...................... 0.04216% monoelectric.................. 0.02746% monodark...................... 0.02694% tailwind...................... 0.02686% monoice....................... 0.02221% mononormal.................... 0.01937% monopoison.................... 0.01905% monoghost..................... 0.01657% monograss..................... 0.01459% monodragon.................... 0.00935% monofairy..................... 0.00865% tricksand..................... 0.00834% trickhail..................... 0.00709% monoground.................... 0.00708% hailoffense................... 0.00424% hailstall..................... 0.00346% gravity....................... 0.00111% fear.......................... 0.00075% trickfear..................... 0.00075% trapper....................... 0.00038% Stalliness (mean: 0.077) -2.0|# |### -1.5|### |###### -1.0|########## |############### -0.5|################### |########################## 0.0|########################### |############################## +0.5|###################### |############## +1.0|############# |######### +1.5|##### |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.48%