weatherless...................77.09168% balance.......................51.30843% offense.......................26.22655% sand..........................20.78585% semistall.....................12.39850% hyperoffense.................. 7.85801% voltturn...................... 5.66331% sun........................... 3.63278% multiweather.................. 2.25867% stall......................... 2.20851% dragmag....................... 1.07380% rain.......................... 0.71780% trickroom..................... 0.19143% sandoffense................... 0.18287% sandstall..................... 0.18115% choice........................ 0.14923% sunstall...................... 0.04042% monotype...................... 0.04036% hail.......................... 0.03056% monosteel..................... 0.02078% tailwind...................... 0.01896% rainstall..................... 0.00910% sunoffense.................... 0.00620% monodark...................... 0.00373% monowater..................... 0.00349% monorock...................... 0.00247% monoelectric.................. 0.00220% monopsychic................... 0.00193% rainoffense................... 0.00192% monobug....................... 0.00147% monoghost..................... 0.00110% monopoison.................... 0.00082% monograss..................... 0.00059% monofighting.................. 0.00054% monofire...................... 0.00050% monoice....................... 0.00039% tricksand..................... 0.00033% monoground.................... 0.00019% monoflying.................... 0.00009% monofairy..................... 0.00005% mononormal.................... 0.00003% hailstall..................... 0.00002% monodragon.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% trickfear..................... 0.00000% gravity....................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.189) -2.0|# |# -1.5|### |## -1.0|#### |#### -0.5|######### |############# 0.0|############ |############################## +0.5|############### |######### +1.0|########### |###### +1.5|### |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.80%