weatherless...................68.40849% offense.......................45.37702% balance.......................34.84034% sun...........................12.74505% hyperoffense..................10.83793% sand.......................... 9.76271% rain.......................... 8.04792% semistall..................... 5.98554% hail.......................... 5.07253% multiweather.................. 3.89999% monotype...................... 3.19785% stall......................... 2.95917% trickroom..................... 1.39500% sunoffense.................... 0.92691% monowater..................... 0.75312% rainoffense................... 0.48199% sandstall..................... 0.44028% monoelectric.................. 0.32905% sandoffense................... 0.32674% monoice....................... 0.28734% mononormal.................... 0.27112% monopsychic................... 0.26417% tailwind...................... 0.24795% monoflying.................... 0.24331% trickhail..................... 0.22709% monorock...................... 0.16684% choice........................ 0.15526% tricksun...................... 0.15294% monosteel..................... 0.14599% monofighting.................. 0.12513% monofairy..................... 0.12050% rainstall..................... 0.10428% dragmag....................... 0.09269% monoground.................... 0.09269% monofire...................... 0.09269% monoghost..................... 0.08574% hailoffense................... 0.08574% monograss..................... 0.07879% monobug....................... 0.06952% monodragon.................... 0.05561% voltturn...................... 0.04866% monopoison.................... 0.04171% sunstall...................... 0.03708% hailstall..................... 0.03244% monodark...................... 0.03012% batonpass..................... 0.01390% tricksand..................... 0.01390% gravity....................... 0.00232% allweather.................... 0.00232% Stalliness (mean: -0.059) |###### -1.0|################ |############################## 0.0|############################## |##################### +1.0|########## |#### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%