weatherless...................61.65616% offense.......................42.84388% balance.......................39.95807% sand..........................16.39514% sun...........................14.30632% hyperoffense..................10.08951% rain.......................... 8.54795% multiweather.................. 5.78244% hail.......................... 4.88852% semistall..................... 4.37910% stall......................... 2.72944% trickroom..................... 2.06984% sandstall..................... 1.33646% monotype...................... 0.90538% rainoffense................... 0.80515% sunoffense.................... 0.72217% tricksun...................... 0.58437% trickhail..................... 0.42763% tailwind...................... 0.37843% sandoffense................... 0.26955% monoice....................... 0.22131% monowater..................... 0.21856% monoflying.................... 0.15169% monoelectric.................. 0.11587% choice........................ 0.09096% monofighting.................. 0.04610% monosteel..................... 0.03948% hailoffense................... 0.03945% dragmag....................... 0.03354% rainstall..................... 0.02926% monopsychic................... 0.02896% voltturn...................... 0.02679% mononormal.................... 0.01930% sunstall...................... 0.01714% monofire...................... 0.01455% monoghost..................... 0.01258% monoground.................... 0.01020% monobug....................... 0.00977% monorock...................... 0.00962% monofairy..................... 0.00492% monopoison.................... 0.00377% monograss..................... 0.00246% tricksand..................... 0.00125% monodark...................... 0.00032% hailstall..................... 0.00025% monodragon.................... 0.00021% gravity....................... 0.00000% batonpass..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.029) |###### -1.0|############## |########################### 0.0|############################## |########################## +1.0|######### |### +2.0|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.84%