weatherless...................58.36901% offense.......................45.12511% balance.......................37.66840% sand..........................16.34973% sun...........................15.81199% rain.......................... 9.12904% hyperoffense.................. 7.96371% hail.......................... 6.36243% multiweather.................. 5.99827% semistall..................... 5.09403% stall......................... 4.14875% sandstall..................... 3.25858% trickroom..................... 1.03746% tailwind...................... 1.01245% sunoffense.................... 1.00016% rainoffense................... 0.98036% monotype...................... 0.79599% sandoffense................... 0.48889% trickhail..................... 0.28590% monoflying.................... 0.22491% monowater..................... 0.20129% choice........................ 0.14779% monofighting.................. 0.09770% monoelectric.................. 0.09026% monosteel..................... 0.05848% voltturn...................... 0.04921% monofire...................... 0.04492% tricksun...................... 0.04021% sunstall...................... 0.02686% hailoffense................... 0.02496% monopsychic................... 0.01936% rainstall..................... 0.01684% monoghost..................... 0.01408% monoice....................... 0.01396% mononormal.................... 0.01101% monoground.................... 0.00687% monobug....................... 0.00670% dragmag....................... 0.00523% monorock...................... 0.00320% monofairy..................... 0.00210% monopoison.................... 0.00097% monograss..................... 0.00068% monodragon.................... 0.00003% hailstall..................... 0.00002% monodark...................... 0.00001% tricksand..................... 0.00000% gravity....................... 0.00000% batonpass..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.025) |##### -1.0|############### |########################## 0.0|############################## |############################ +1.0|######### |### +2.0| |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%