weatherless...................83.42401% offense.......................40.45072% balance.......................37.31297% hyperoffense..................10.44269% semistall..................... 8.04068% sun........................... 7.02053% voltturn...................... 6.81650% monotype...................... 6.73921% rain.......................... 6.39607% stall......................... 3.75294% sand.......................... 3.50563% batonpass..................... 3.06665% multiweather.................. 1.60443% monopsychic................... 1.56424% hail.......................... 1.30147% monoghost..................... 1.02325% mononormal.................... 0.91814% monodragon.................... 0.82231% monobug....................... 0.77594% monoflying.................... 0.67701% choice........................ 0.63682% rainoffense................... 0.55954% monoelectric.................. 0.54099% monowater..................... 0.46989% dragmag....................... 0.42970% sunoffense.................... 0.36787% monorock...................... 0.34933% monosteel..................... 0.28441% monoground.................... 0.27822% monofire...................... 0.25968% sandoffense................... 0.23185% monodark...................... 0.23185% monopoison.................... 0.22258% monofairy..................... 0.17930% sandstall..................... 0.17003% monograss..................... 0.16384% trapper....................... 0.12675% trickroom..................... 0.10820% monoice....................... 0.10820% rainstall..................... 0.09274% monofighting.................. 0.08656% hailoffense................... 0.06801% hailstall..................... 0.04019% sunstall...................... 0.01546% tailwind...................... 0.01546% fear.......................... 0.00618% trickrain..................... 0.00618% allweather.................... 0.00309% trickfear..................... 0.00309% Stalliness (mean: 0.016) |# -2.0|## |#### -1.0|############## |######################### 0.0|############################## |##################### +1.0|############### |##### +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.83%