weatherless...................84.94355% balance.......................41.19694% offense.......................34.79771% semistall.....................10.41711% voltturn......................10.02043% hyperoffense.................. 9.13471% sun........................... 6.31948% rain.......................... 4.68856% stall......................... 4.45353% sand.......................... 4.09433% monotype...................... 3.55682% batonpass..................... 2.41662% hail.......................... 1.13247% multiweather.................. 1.13071% monopsychic................... 0.93924% mononormal.................... 0.56326% monoghost..................... 0.55646% monobug....................... 0.47447% dragmag....................... 0.47052% rainoffense................... 0.46226% monodragon.................... 0.39245% sandoffense................... 0.33353% choice........................ 0.32902% monoflying.................... 0.32227% sunoffense.................... 0.30182% sandstall..................... 0.22571% monopoison.................... 0.21721% monorock...................... 0.19389% monoelectric.................. 0.18282% monowater..................... 0.15290% monofire...................... 0.13630% monosteel..................... 0.13383% rainstall..................... 0.09760% monodark...................... 0.09519% trapper....................... 0.09170% monoground.................... 0.08663% monofairy..................... 0.08283% monofighting.................. 0.07990% hailoffense................... 0.06687% trickroom..................... 0.06179% monograss..................... 0.06036% monoice....................... 0.05463% sunstall...................... 0.02292% tailwind...................... 0.02107% hailstall..................... 0.01977% trickrain..................... 0.00630% fear.......................... 0.00326% trickfear..................... 0.00079% allweather.................... 0.00072% Stalliness (mean: 0.131) | -2.0|## |#### -1.0|############# |###################### 0.0|############################## |######################### +1.0|#################### |####### +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.79%