weatherless...................88.40336% balance.......................45.69437% voltturn......................21.81300% semistall.....................21.28748% offense.......................17.88702% stall.........................10.14963% sun........................... 5.76548% hyperoffense.................. 4.98151% sand.......................... 3.73680% rain.......................... 1.91636% batonpass..................... 1.58699% sandstall..................... 0.87197% monotype...................... 0.81507% hail.......................... 0.44481% dragmag....................... 0.31238% monodragon.................... 0.28211% multiweather.................. 0.26678% monoghost..................... 0.21064% rainstall..................... 0.19375% monopsychic................... 0.18968% sandoffense................... 0.12102% monobug....................... 0.06656% trapper....................... 0.05951% rainoffense................... 0.04784% sunoffense.................... 0.04076% monofighting.................. 0.03459% monoelectric.................. 0.03092% monopoison.................... 0.02417% trickroom..................... 0.01611% mononormal.................... 0.01524% monoflying.................... 0.01506% monofire...................... 0.01424% choice........................ 0.01353% monorock...................... 0.00983% monowater..................... 0.00828% monoground.................... 0.00447% monosteel..................... 0.00421% monodark...................... 0.00247% hailoffense................... 0.00174% monoice....................... 0.00145% monograss..................... 0.00110% hailstall..................... 0.00075% tailwind...................... 0.00008% monofairy..................... 0.00006% allweather.................... 0.00000% fear.......................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.560) | -2.0|# |## -1.0|##### |######### 0.0|################## |################ +1.0|############################## |########### +2.0|### |## +3.0| more negative = more offensive, more positive = more stall one # = 1.04%