weatherless...................49.60224% offense.......................49.59642% balance.......................47.05169% sand..........................24.12176% sun...........................19.39901% rain.......................... 6.11747% trickroom..................... 5.84010% hail.......................... 1.93791% semistall..................... 1.74615% hyperoffense.................. 1.57059% multiweather.................. 1.15265% tricksun...................... 0.85711% tailwind...................... 0.80092% tricksand..................... 0.71790% monotype...................... 0.29379% voltturn...................... 0.23853% rainoffense................... 0.10422% monoghost..................... 0.07652% dragmag....................... 0.07388% trickhail..................... 0.06496% monoflying.................... 0.04848% monoice....................... 0.04335% sunoffense.................... 0.04090% stall......................... 0.03516% monowater..................... 0.02741% monofire...................... 0.02716% monopoison.................... 0.02508% monoground.................... 0.02111% mononormal.................... 0.00800% monoelectric.................. 0.00755% sandoffense................... 0.00728% hailoffense................... 0.00597% monosteel..................... 0.00451% monograss..................... 0.00244% gravity....................... 0.00219% trickrain..................... 0.00119% monodragon.................... 0.00112% monobug....................... 0.00071% trapper....................... 0.00068% batonpass..................... 0.00060% monofighting.................. 0.00030% monopsychic................... 0.00003% sandstall..................... 0.00003% monofairy..................... 0.00002% monorock...................... 0.00001% rainstall..................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.019) -1.5|# | -1.0|# |#### -0.5|################ |################# 0.0|####################### |############################## +0.5|########### |###### +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.90%