weatherless...................60.13062% offense.......................52.79969% sand..........................32.50230% balance.......................21.68038% hyperoffense..................19.30142% sun........................... 7.83995% multiweather.................. 4.22452% rain.......................... 3.34603% stall......................... 3.24813% semistall..................... 2.97038% voltturn...................... 2.24593% sandoffense................... 1.84251% sandstall..................... 1.82275% sunoffense.................... 0.83097% hail.......................... 0.71507% monotype...................... 0.39907% dragmag....................... 0.33931% rainoffense................... 0.29113% trickroom..................... 0.22980% gravity....................... 0.19483% hailoffense................... 0.19435% allweather.................... 0.09589% mononormal.................... 0.08408% monodark...................... 0.07949% batonpass..................... 0.06083% sunstall...................... 0.05858% monograss..................... 0.04956% tricksun...................... 0.04919% monobug....................... 0.04147% monopoison.................... 0.03929% monoflying.................... 0.03512% monoelectric.................. 0.02126% monofairy..................... 0.02070% monosteel..................... 0.01793% monowater..................... 0.01558% tailwind...................... 0.01026% tricksand..................... 0.01002% monoghost..................... 0.00927% monodragon.................... 0.00872% monorock...................... 0.00554% rainstall..................... 0.00474% trickhail..................... 0.00427% trapper....................... 0.00353% monoground.................... 0.00182% monofighting.................. 0.00126% monofire...................... 0.00097% swagplay...................... 0.00084% monopsychic................... 0.00058% monoice....................... 0.00050% trickrain..................... 0.00031% Stalliness (mean: -0.322) -2.0|# |### -1.5|######## |################# -1.0|######################### |############################# -0.5|############################## |############################## 0.0|####################### |############### +0.5|############ |####### +1.0|##### |### +1.5|## |# +2.0|# |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%