weatherless...................87.72448% offense.......................34.35705% balance.......................31.08666% hyperoffense..................20.66810% semistall..................... 9.05184% sun........................... 5.69790% stall......................... 4.83635% sand.......................... 4.70776% rain.......................... 1.56807% voltturn...................... 1.51156% trickroom..................... 1.35878% sunoffense.................... 0.92673% hail.......................... 0.61018% choice........................ 0.46810% hailoffense................... 0.33767% sandoffense................... 0.33034% multiweather.................. 0.30839% monotype...................... 0.28614% dragmag....................... 0.13480% sandstall..................... 0.08607% tricksun...................... 0.07558% monowater..................... 0.07026% monodark...................... 0.04622% monodragon.................... 0.03799% mononormal.................... 0.03482% monobug....................... 0.03281% monoice....................... 0.02578% monorock...................... 0.00968% monopsychic................... 0.00930% monograss..................... 0.00674% monofire...................... 0.00667% monofighting.................. 0.00549% trickrain..................... 0.00328% monopoison.................... 0.00036% monoflying.................... 0.00005% monoelectric.................. 0.00000% rainoffense................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.086) |# -2.0|## |####### -1.5|######################## |############## -1.0|#################### |################## -0.5|##################### |############################# 0.0|############################## |######################### +0.5|##################### |############### +1.0|############### |################ +1.5|#### |### +2.0|# |#### +2.5|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.36%