weatherless...................87.22126% offense.......................50.81089% balance.......................33.95598% hyperoffense.................. 8.04373% voltturn...................... 6.48711% sun........................... 5.71966% semistall..................... 5.60382% rain.......................... 3.33044% sand.......................... 2.93947% stall......................... 1.58558% monotype...................... 1.49870% hail.......................... 1.43354% trickroom..................... 0.79641% multiweather.................. 0.64437% tailwind...................... 0.41992% choice........................ 0.41268% sunoffense.................... 0.34028% monowater..................... 0.21720% monoghost..................... 0.18100% hailoffense................... 0.18100% monoelectric.................. 0.17376% monorock...................... 0.16652% monobug....................... 0.14480% monofighting.................. 0.13032% monopoison.................... 0.11584% monoice....................... 0.11584% sandoffense................... 0.10860% monodragon.................... 0.09412% monoflying.................... 0.08688% rainoffense................... 0.07964% sandstall..................... 0.07964% monosteel..................... 0.07240% monodark...................... 0.07240% monofire...................... 0.05792% monograss..................... 0.05068% monopsychic................... 0.05068% monofairy..................... 0.04344% monoground.................... 0.04344% tricksun...................... 0.03620% sunstall...................... 0.02172% Stalliness (mean: -0.085) |# -1.5|### |####### -1.0|######## |#################### -0.5|####################### |############################## 0.0|####################### |##################### +0.5|############### |########## +1.0|##### |##### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%