weatherless...................87.13411% offense.......................48.61626% balance.......................34.31223% hyperoffense.................. 8.67807% voltturn...................... 7.71145% semistall..................... 6.52494% sun........................... 5.49161% rain.......................... 3.44926% sand.......................... 3.23847% stall......................... 1.86849% hail.......................... 1.49459% monotype...................... 1.26368% trickroom..................... 0.97914% multiweather.................. 0.80804% tailwind...................... 0.54449% sunoffense.................... 0.41629% choice........................ 0.37796% hailoffense................... 0.19805% monowater..................... 0.19501% monorock...................... 0.16493% monobug....................... 0.15513% monoelectric.................. 0.14579% monoghost..................... 0.14239% sandoffense................... 0.11774% rainoffense................... 0.10189% monoice....................... 0.09587% monofighting.................. 0.09584% monopoison.................... 0.07982% monodragon.................... 0.06133% monoflying.................... 0.06060% sandstall..................... 0.05665% monodark...................... 0.05623% monosteel..................... 0.05386% tricksun...................... 0.03618% monofire...................... 0.03609% monograss..................... 0.02953% sunstall...................... 0.02594% monoground.................... 0.02499% monofairy..................... 0.02419% monopsychic................... 0.02315% Stalliness (mean: -0.065) |# -1.5|### |######## -1.0|######### |###################### -0.5|####################### |############################## 0.0|####################### |###################### +0.5|################## |########### +1.0|##### |####### +1.5|### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%