weatherless...................86.68806% offense.......................44.33663% balance.......................34.75938% voltturn......................10.66054% semistall..................... 9.82037% hyperoffense.................. 8.69282% sun........................... 5.30865% sand.......................... 4.56591% rain.......................... 3.52551% stall......................... 2.39080% trickroom..................... 1.81720% multiweather.................. 1.66229% hail.......................... 1.57416% monotype...................... 1.11680% tailwind...................... 0.94288% sunoffense.................... 0.62818% monorock...................... 0.23599% monobug....................... 0.18840% hailoffense................... 0.17756% monowater..................... 0.17060% monoghost..................... 0.14519% monoelectric.................. 0.12662% choice........................ 0.11092% rainoffense................... 0.08720% sandoffense................... 0.08384% monofighting.................. 0.07396% monoice....................... 0.07192% sunstall...................... 0.03407% sandstall..................... 0.03196% monosteel..................... 0.02672% monograss..................... 0.02600% monoflying.................... 0.02589% monofire...................... 0.02459% tricksun...................... 0.02439% monofairy..................... 0.00093% monodragon.................... 0.00029% monopoison.................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.022) |# -1.5|#### |########### -1.0|####### |########################## -0.5|########################## |############################## 0.0|######################### |###################### +0.5|######################## |################# +1.0|###### |############# +1.5|##### |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%