weatherless...................84.08272% offense.......................49.20557% balance.......................37.42015% hyperoffense.................. 7.25635% trickroom..................... 7.20721% sun........................... 6.04832% hail.......................... 4.98362% semistall..................... 4.95495% monotype...................... 4.00491% sand.......................... 2.64128% tailwind...................... 2.51024% rain.......................... 2.47748% trickhail..................... 1.18755% stall......................... 1.16298% monopoison.................... 1.03194% voltturn...................... 0.88043% monoice....................... 0.76577% monograss..................... 0.63882% choice........................ 0.44226% sunoffense.................... 0.35627% monowater..................... 0.35217% tricksand..................... 0.33989% rainoffense................... 0.27846% gravity....................... 0.26618% monobug....................... 0.22523% multiweather.................. 0.21704% mononormal.................... 0.21704% tricksun...................... 0.20475% hailoffense................... 0.20475% monorock...................... 0.19247% monoelectric.................. 0.19247% batonpass..................... 0.13923% monopsychic................... 0.13514% trapper....................... 0.13514% monodark...................... 0.10238% dragmag....................... 0.09009% trickrain..................... 0.08190% hailstall..................... 0.07781% sandstall..................... 0.06552% monofairy..................... 0.05733% monofighting.................. 0.04095% monoflying.................... 0.02867% monoground.................... 0.02048% sunstall...................... 0.01638% monofire...................... 0.01229% monoghost..................... 0.00819% rainstall..................... 0.00819% sandoffense................... 0.00410% Stalliness (mean: -0.069) -1.5|#### |###### -1.0|############ |####################### -0.5|######################### |############################# 0.0|############################## |####################### +0.5|################## |################ +1.0|######### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%